These examples include shots rendered from Unreal (Lumen), Houdini (Mantra), Maya (Arnold), and Omniverse Machinima (Iray). The lighting techniques represented here include traditional lighting, various global illumination algorithms, and both software and hardware/real time rendered approaches.

Continuation of the Unreal Summer '26 experimentation and image development for my novel. These studies use a post-process volume for night and day lighting comparisons as well as close and distant cinematography.




In the Summer of 2026, I am focusing upon developing 8-10 portfolio quality images to act as chapter headings for my novel Serpentine (in progress). This was the second image completed. The Lifeboat is a bought asset, and water is Houdini generated. All else is UE using Lumen, and Nanite support for the model that I smoothed. The clouds were the biggest challenge overall, but I was able to complet

This was the first image produced, and is difficult to read on a phone or small device. The trawler is a bought asset, and water is Houdini generated. All else is UE using Lumen and Unreal tools for atmosphere and lighting.